Mathematical tools
A set of mathematical functions that can be used in expressions.
Expressions
| Expression | Description | |
|---|---|---|
| AngleBetweenPositions(number, number, number, number) | Compute the angle between two positions (in degrees). | |
| 🔢 Number | First point X position | |
| 🔢 Number | First point Y position | |
| 🔢 Number | Second point X position | |
| 🔢 Number | Second point Y position | |
| AngleDifference(number, number) | Difference between two angles | |
| 🔢 Number | First angle, in degrees | |
| 🔢 Number | Second angle, in degrees | |
| DistanceBetweenPositions(number, number, number, number) | Compute the distance between two positions. | |
| 🔢 Number | First point X position | |
| 🔢 Number | First point Y position | |
| 🔢 Number | Second point X position | |
| 🔢 Number | Second point Y position | |
| Pi() | The number Pi (3.1415...) | |
| Random(number) | Random integer | |
| 🔢 Number | Maximum value | |
| RandomFloat(number) | Random float | |
| 🔢 Number | Maximum value | |
| RandomFloatInRange(number, number) | Random float in range | |
| 🔢 Number | Minimum value | |
| 🔢 Number | Maximum value | |
| RandomInRange(number, number) | Random integer in range | |
| 🔢 Number | Minimum value | |
| 🔢 Number | Maximum value | |
| RandomWithStep(number, number, number) | Random value in steps | |
| 🔢 Number | Minimum value | |
| 🔢 Number | Maximum value | |
| 🔢 Number | Step | |
| XFromAngleAndDistance(number, number) | Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates. | |
| 🔢 Number | Angle, in degrees | |
| 🔢 Number | Distance | |
| YFromAngleAndDistance(number, number) | Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates. | |
| 🔢 Number | Angle, in degrees | |
| 🔢 Number | Distance | |
| abs(number) | Absolute value | |
| 🔢 Number | Expression | |
| acos(number) | Arccosine, return an angle (in radian). ToDegallows to convert it to degrees. | |
| 🔢 Number | Expression | |
| acosh(number) | Hyperbolic arccosine | |
| 🔢 Number | Expression | |
| asin(number) | Arcsine, return an angle (in radian). ToDegallows to convert it to degrees. | |
| 🔢 Number | Expression | |
| asinh(number) | Arcsine | |
| 🔢 Number | Expression | |
| atan(number) | Arctangent, return an angle (in radian). ToDegallows to convert it to degrees. | |
| 🔢 Number | Expression | |
| atan2(number, number) | 2 argument arctangent (atan2) | |
| 🔢 Number | Y | |
| 🔢 Number | X | |
| atanh(number) | Hyperbolic arctangent | |
| 🔢 Number | Expression | |
| cbrt(number) | Cube root | |
| 🔢 Number | Expression | |
| ceil(number) | Round number up to an integer | |
| 🔢 Number | Expression | |
| ceilTo(number, number) | Round number up to the Nth decimal place | |
| 🔢 Number | Expression | |
| 🔢 Number | Expression Optional. | |
| clamp(number, number, number) | Restrict a value to a given range | |
| 🔢 Number | Value | |
| 🔢 Number | Min | |
| 🔢 Number | Max | |
| cos(number) | Cosine of an angle (in radian). If you want to use degrees, use ToRad:sin(ToRad(45)). | |
| 🔢 Number | Expression | |
| cosh(number) | Hyperbolic cosine | |
| 🔢 Number | Expression | |
| cot(number) | Cotangent of a number | |
| 🔢 Number | Expression | |
| csc(number) | Cosecant of a number | |
| 🔢 Number | Expression | |
| exp(number) | Exponential of a number | |
| 🔢 Number | Expression | |
| floor(number) | Round number down to an integer | |
| 🔢 Number | Expression | |
| floorTo(number, number) | Round number down to the Nth decimal place | |
| 🔢 Number | Expression | |
| 🔢 Number | Expression Optional. | |
| lerp(number, number, number) | Linearly interpolate a to b by x | |
| 🔢 Number | a (in a+(b-a) * x) | |
| 🔢 Number | b (in a+(b-a) * x) | |
| 🔢 Number | x (in a+(b-a) * x) | |
| lerpAngle(number, number, number) | Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle. | |
| 🔢 Number | Starting angle, in degrees | |
| 🔢 Number | Destination angle, in degrees | |
| 🔢 Number | Interpolation value between 0 and 1. | |
| log(number) | Logarithm | |
| 🔢 Number | Expression | |
| log10(number) | Base-10 logarithm | |
| 🔢 Number | Expression | |
| log2(number) | Base 2 Logarithm | |
| 🔢 Number | Expression | |
| max(number, number) | Maximum of two numbers | |
| 🔢 Number | First expression | |
| 🔢 Number | Second expression | |
| min(number, number) | Minimum of two numbers | |
| 🔢 Number | First expression | |
| 🔢 Number | Second expression | |
| mod(number, number) | x mod y | |
| 🔢 Number | x (as in x mod y) | |
| 🔢 Number | y (as in x mod y) | |
| normalize(number, number, number) | Remap a value between 0 and 1. | |
| 🔢 Number | Value | |
| 🔢 Number | Min | |
| 🔢 Number | Max | |
| nthroot(number, number) | Nth root of a number | |
| 🔢 Number | Number | |
| 🔢 Number | N | |
| pow(number, number) | Raise a number to power n | |
| 🔢 Number | Number | |
| 🔢 Number | The exponent (n in "x to the power n") | |
| round(number) | Round a number | |
| 🔢 Number | Expression | |
| roundTo(number, number) | Round a number to the Nth decimal place | |
| 🔢 Number | Expression | |
| 🔢 Number | Expression Optional. | |
| sec(number) | Secant | |
| 🔢 Number | Expression | |
| sign(number) | Return the sign of a number (1,-1 or 0) | |
| 🔢 Number | Expression | |
| sin(number) | Sine of an angle (in radian). If you want to use degrees, use ToRad:sin(ToRad(45)). | |
| 🔢 Number | Expression | |
| sinh(number) | Hyperbolic sine | |
| 🔢 Number | Expression | |
| sqrt(number) | Square root of a number | |
| 🔢 Number | Expression | |
| tan(number) | Tangent of an angle (in radian). If you want to use degrees, use ToRad:tan(ToRad(45)). | |
| 🔢 Number | Expression | |
| tanh(number) | Hyperbolic tangent | |
| 🔢 Number | Expression | |
| trunc(number) | Truncate a number | |
| 🔢 Number | Expression | 
This page is an auto-generated reference page about the Mathematical tools feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.